﻿using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace MapEditor.Tiles
{
    class EmptyTile : Tile
    {
        public const int Identifier = 0;

        public int type
        {
            get;
            set;
        }

        public Rectangle rectangle
        {
            get;
            set;
        }

        public int Value
        {
            get
            {
                return Identifier;
            }
        }

        public void Draw(SpriteBatch spriteBatch, Rectangle destination, Texture2D tileset)
        {
            // Don't draw empty tiles
        }
    }
}
